In this penultimate edition of Genesis vs. SNES, I’ll be
comparing titles in the much beloved X-Men franchise. This particular comic
book property was pretty huge in the early 90s mostly thanks to the success of
the 1992 animated series. In fact, without that particular cartoon, these two
games may have never existed at all. However, in this feature, there can be
only one, so it’s time to figure out which system had the better X-Men game.
Development
The Genesis entry, simply titled X-Men, was published by
Sega and developed by Western Technologies Inc to be released in 1993. The game
featured the standard beat-em-up formula with 4 playable characters as well as
4 additional assist characters from the pantheon of X-Men. The Super Nintendo
game, X-Men: Mutant Apocalypse, developed and published by Capcom was released
in 1994. Both games received fair amounts of praise upon their release and are
still remembered fondly to this day.
X-Men Mutant Apocalypse had some cool bosses. |
What’s the Difference?
X-Men for the Genesis featured 4 playable characters in
Wolverine, Gambit, Nightcrawler, and Cyclops as well as 4 additional assist
characters in Storm, Iceman, Rogue, and Archangel that the player could call in
to help when needed. Every character has an ability tied to a meter (i.e.
Gambit’s cards, Wolverine’s claws) that must recharge before the player can
continue using the ability. The majority of the game takes place in the Danger
Room where the player is transported to the game’s different stages. The
locations are varied with multiple layers the player can interact with as well
as numerous puzzles.
X-Men: Mutant Apocalypse, on the other hand, features
Wolverine, Cyclops, Beast, Psylocke, and Gambit. Each of these characters can
be easily swapped out at the beginning of each stage or when the player dies.
The game features a different opening stage for each character, giving the
player a nice intro to everyone’s personalities. The game also features a few
Street Fighter-like special moves for each character allowing for a broad move
set that incorporates each character’s mutant abilities.
Special moves for Mutant Apocalypse in action. |
Which is Better?
While both games haven’t aged particularly well, X-Men
Mutant Apocalypse’s approach to the characters' abilities is a more fun way to
play with them. From a gameplay perspective, it makes sense to
limit each character’s powers like the Genesis game does; after all, if
Wolverine could just tear through all the enemies, it would make the game too
easy. However, allowing the player to simply fight more difficult foes in the
way that Mutant Apocalypse does in a more straightforward way is a better
approach to player empowerment.
However, it isn't just in the freer use of mutant abilities
that Mutant Apocalypse outmatches the Genesis title. The music in the Genesis
game is nearly unbearable, featuring tinny and loud music that roughly
approximates some of the animated show’s themes and adds some original music
that sounds best if the TV is muted. Additionally, Mutant Apocalypse features
boss battles that are memorable without being nearly impossible. The Genesis
title’s boss fights are one of the major drawbacks to the game. Older games
tend to be more difficult, but X-Men for the Genesis is often downright
unfair.
The Genesis title does feature some more complex level
design, but it often results in the player retreading old ground to find a
hidden switch that appears to be a part of the scenery rather than something to
interact with. There are some clever fourth wall breaking moments in the
Genesis title as well (i.e. the player must actually reset the console in order
to proceed), but these aren’t enough to save its unforgiving platforming or its
nearly impossible boss battles.
The Verdict
X-Men: Mutant Apocalypse is a much more straightforward
action game with few frills, but that makes it a much more enjoyable game
than X-Men for the Sega Genesis. The Genesis title’s unforgiving difficulty and
its limiting use of mutant abilities make it a less fun experience even if
the developers were pretty creative in some of its puzzles and bosses.
No comments:
Post a Comment