Any series has characteristics and features that make it
immediately recognizable. Shinobi is distinguished by being about an awesome
ninja; Uncharted is distinguished by its everyman, light hearted protagonist.
However, every once in a while, when a series has been around for a while, the
developers and publishers will want to shake things up. Sometimes this works
wonderfully (Resident Evil 4), but other times it doesn’t work out too well. In
these latter times we get sequels/reboots/off shoots that are remembered only
by their weirdness. Perhaps not as bad of a game as
last time's entry but no less weird is God of War Betrayal.
God of War Betrayal was strange for two major reasons: its
gameplay and its platform. The God of War series is known for its huge set
pieces, intense battles, and (for better or worse) boss finishing quick time
events. God of War Betrayal doesn’t really have any of these as a result of the
developers changing from a fully 3D hack and slash design to a 2D beat-em-up one. To be fair, many
familiar elements from the original God of War are still present in Betrayal
(puzzle solving, brutal combat, etc.); however, playing the game wasn’t overly intuitive
because of the platform on which the game was released.
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I will have my revenge! |
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Familiar elements were there, but they weren't as fun. |
Rather than wait a year for the far superior PSP release of
God of War: Chains of Olympus, Sony decided to release Betrayal on…phones. This wouldn't be too weird if it happened today, but remember that this is 2007, so Betrayal wasn’t getting the iphone port
treatment; it was getting the brick phone treatment. ‘OK’ was your attack
button; the arrow keys were for movement; and the left and right soft keys were
your context sensitive buttons. It was awkward enough to play a bad Galaga rip
off on a 2G phone, so imagine how frustrating it would be to play a God of War
game on one. The restrictive controls neutered God of War's combat and overall enjoyment.
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You may be thinking you'd play it on this... |
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...but this is what you'd be using to slay the gods in Betrayal. |
Unlike Bomberman: Act Zero, Betrayal isn’t really a
terrible game. It’s essentially a 16 bit version of God of War, and if it were
to be re-released on PSN, playable with a controller, it would be worth picking
up. However, its entire existence is simply odd. Sony was already working on a
game in the series for their dedicated mobile platform; their phone market didn’t really
benefit from a God of War game; and no one seemed to care about the game once it
was released. It seems Sony would have been better off waiting, but if
companies did that, we wouldn’t be able to talk about these fun little
oddities.
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Despite its platform, the game was far from ugly. |
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