The new generation of consoles has brought a lot of
excitement from the gaming audience. Gamers were ready for the successors to
the Wii, PS3, and Xbox 360, so, naturally, everyone flocked to get their new
consoles upon release. As with any new generation of consoles, however, there have been
a fair amount of growing pains that came with the transition. Here are 5 of the most
annoying aspects of the new generation so far.
Knack is one of the most disappointing games to come along
in a while. Neither completely terrible nor particularly good, Knack
sits atop the throne of mediocrity if viewed in a vacuum. However, Knack had
been built up as a flagship release by Sony and was the gaming world’s first
glimpse at the PS4. Legendary developer Mark Cerny (whose work includes Sonic
2, Crash Bandicoot, Ratchet and Clank, and Jak and Daxter) was working on it
with the Sony Japan Team. It was poised to be a resurrection of the 3D
platformer on the Playstation. What gamers got upon the launch of the PS4 was a
linear, boring, and simplified version of God of War. The game doesn’t trust the
player to do anything that isn't running forward and beating up bad guys. There’s
little exploration, very few reasons to explore when given the opportunity, and
a lackluster story. To the game’s credit, it does look nice and the particle
effects are impressive, but the game itself simply isn't worth the trouble. However,
Knack sold fairly well upon release, so we may get a sequel that addresses the
problems of the title and gives gamers the platformer they wanted in the first
place.
This may be unfair to people who haven’t made the jump to
next gen yet, but it seems that every high profile release for PS4 and Xbox One
has been accompanied by a release on those consoles' predecessors. This is an
unfortunate side effect of publishers wanting to mitigate risk by releasing the
biggest titles on consoles they know millions already own. However, this seems
to be flawed logic since both the PS4 and Xbox One have sold between 4 and 6
million units each. It’s inevitable that these types of releases will die out,
but until they do, gamers will deal with developers who may have to scale back their aspirations to accommodate older hardware. Things are unlikely to turn out as
badly as Mercenaries 2, but the real next gen experience may be held back by these types of releases.
This has been a troubling trend since before the launch of
the PS4 and Xbox One. Not only are major releases like Watch Dogs being pushed
back at the last minute, but equally high profile games like Driveclub are being
completely reworked when they were originally announced as launch titles for next gen systems. Since there’s a deluge of releases slated for some nebulous
time this year, it’s likely we’ll see another round of delays before the
holiday season arrives. Delays aren’t evil things in and of themselves; if a
developer needs more time to finish a game, they should have it. I want to play
the best version of what the developers envisioned; however, it shouldn’t be
too much to ask for the publishers and developers to be sure of their release
dates before announcing them.
Infamous Second Son missed its initial launch date. |
Before the Nintendo fans get their pitchforks ready, I
should really say that I like Nintendo, and I’m rooting for the Wii U to be a
successful console; however, the console is in trouble, and the company has
been so monumentally important to gaming that it’s impossible to not want them
to right the ship. The Wii may go down in history as the console that saved
Nintendo, so it’s understandable for the company to attempt to replicate the
philosophy they employed for their last gen system. By using older hardware with
a unique controller, Nintendo could offset costs and still bring in gamers with
innovation. However, audiences don’t seem to be taking to the tablet as well as
they took to the motion controls of the Wii, and as a result, the company is
struggling to find a successful way to market the Wii U, and third party support
seems to be dwindling. To be clear, Nintendo is nowhere near catastrophe, and
it’s likely they’ll find their market when more high profile games are released.
In the interim, however, it’s difficult to watch Nintendo be largely ignored in
the gaming narrative.
Mandatory Installs
Having to install a game used to be something that console
gamers could hold over the PC gaming crowd’s head. Being able to just pop a
disk into your respective system and play was a thing of beauty. Now, games
must be installed no matter what before play can begin. Obviously, the
installation helps with load times and various other factors, but the fact that
it isn't even an option now is a little off putting. The disk has been
essentially reduced to an authentication device. Once the game is on your
console, installation is a non-issue, but it’s an unfortunate barrier between the player
and immediate play. Also, that 500 GB HDD that seemed ludicrously huge when you
bought your next gen system is filling up pretty darn fast. With each console only having limited number of models, the buyer’s memory options are pretty small, so this is definitely an issue that needs to be addressed with the new generation of consoles.
Interfaces
So far, no next gen
system has come up with a good way to display content on screen. Sure, the
interfaces of the Wii, PS3, and 360 weren’t the best, but at least they were
navigable. The PS4’s gets more out of hand with each new game installed on the
system; the Xbox One’s has to be reconfigured whenever new favorites are added; and the Wii U’s is serviceable but is limited by what is supported on the system.
It’s easy to understand the philosophy of all 3 companies. Sony and Nintendo
want to bring the games front and center (with mixed results) and the Xbox One wants
to be the all in one entertainment center; however, if Apple has taught the
tech world anything, it’s that people want interfaces to be as simple as
possible, and so far none of the big 3 seem to be up to that challenge. We saw Microsoft revamp the 360's interface multiple times, so it's not out of the question that things can be shaken up for this generation as well.
It's important to note that even though there are minor annoyances with the new generation of consoles, there's still way more to love than complain about them. Games look better than ever, and there are a ton of promising new games coming for each machine, and the next generation has only just begun. Now if we could just iron out the few problems we have so far, we'll be in good shape.
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